Diablo IV’s Lord of Hatred expansion is set to launch on April 28th, and just before the big release, the game has received a patch on all platforms. Here are the latest patch notes! Bug Fixes Fixed an issue where Holy damage reflected by the Reprisal Monster Affix was dealing more damage than intended. Fixed a tooltip issue for the Seal of the Second Trumpet that did not mention the need for Judicator’s Oath to be active. Addressed a problem where recasting Fortress could result in player movement being disabled on controllers. Fixed a bug where passives in the Mercenary Skill trees could not be selected using the D-Pad on controllers. Resolved an issue where enemies could become unreachable during the In His Footsteps quest. Fixed a non-interactive Tenet of Akarat near Sleepless Hollow. Game Updates Miscellaneous Monsters with the Shielded Affix now have a more distinct visual appearance, making it easier to remove their immunity by defeating source monsters. Monsters with the Reprisal Affix now have a more noticeable visual effect, with reflected damage appearing as a lobbed projectile. Loot rewards from The Tower have been enhanced overall. The Tower has been renamed to The Artificer’s Tower. All Gems now provide new multiplicative damage bonuses when socketed into weapons. Amethyst: Damage over Time→ Shadow Damage Diamond: Ultimate Damage → All Damage Emerald: Critical Strike Damage → Poison Damage Ruby: Overpower Damage → Fire and Holy Damage Sapphire: Vulnerable Damage → Cold Damage Skull: Life on Kill → Physical Damage Topaz: Basic Damage → Lightning Damage A new option for Chromatic Aberration has been added to the Accessibility settings. Bug Fixes Accessibility Fixed an issue where the Screen Reader provided incorrect information upon entering the game. Gameplay Addressed an issue where the Bone Breaker Legendary Paragon Node for Barbarian was granting more damage than intended. Fixed a bug where Necromancer’s Soulrift would persist after mounting. Resolved an issue where the Sorcerer’s Flame Shield enchantment was not triggering when taking damage from damage over time effects. Fixed a bug where defeating Belial was not granting experience. Addressed an issue where Obducite was not dropping from all expected enemies in Nightmare Dungeons. Fixed a bug where Experience Wells could not be used by both players in Local Co-Op play. Fixed an issue where multiple Horadric Portals would spawn when completing a Horadric Strongroom in a Party. User Interface and User Experience Fixed an issue where some items on the ground displayed incorrect names. Resolved an issue where some skills with high skill ranks could display incorrect damage values. Fixed instances where bonuses granted by items did not display properly in the Stats panel while in Town. Fixed an issue where the Barbarian Glyph Might displayed increased damage to Healthy enemies instead of Injured Enemies. Addressed an issue where Infernal Hordes was not an Activity option in the Party Finder. Fixed various instances where Damage while Fortified and Damage Reduction while Fortified displayed inaccurate information. Quests Fixed an issue where the Slay the Ghouls objective would not progress if enemies were defeated too quickly during the By Three They Come quest. Addressed an issue where the Blood of the Mother side quest was inaccessible at certain points of the Campaign progression. Fixed a bug where the Blood Sermon side quest could not be completed before finishing the Light’s Protection campaign quest. Resolved an issue where the player could get stuck during the In Her Wake quest by using Mobility abilities such as Leap or Teleport. Miscellaneous Fixed an issue where some items purchasable at Vendors did not have level requirements. Resolved an issue where Unique Focuses could not be acquired from the Purveyor of Curiosities. Fixed an issue where the Nahantu Folk Hero challenge did not unlock as expected. Fixed a problem where loot from the boss in Crusader’s Monument could drop lower quality items than expected. Fixed various instances where item appearances did not unlock as expected when Salvaging an item. Fixed instances where unsalvageable appearances showed as locked in the wardrobe. Various UI, visual, audio, performance, and stability improvements.