Finally, a Game Developer Who Agrees with My Fervently Held View Celebrated game designer Clint Hocking, known for his work on Far Cry 2, Splinter Cell: Chaos Theory, Watch Dogs Legion, and the upcoming Assassin's Creed Codename Hexe, has shared his thoughts on the impact of modern technology on stealth games. Hocking believes that realistic modern lighting has actually made stealth gameplay more challenging for developers, as the sophistication in rendering has made lighting conditions more realistic, making it harder for players to lurk in the shadows. In an excerpt from an upcoming podcast episode with FRVR, Hocking explained, "I actually think one of the difficulties with modern stealth games is the sophistication in the rendering has made lighting so much more realistic." He pointed out that the simulation of diffusion, such as light scattering from different surfaces, has made stealth games "so much harder to read." As a fan of stealth games, I can't help but agree with Hocking's observations. Realistic lighting conditions can indeed add a layer of complexity to stealth gameplay, requiring players to adapt and strategize in new ways. It will be interesting to see how developers continue to innovate in this space to create engaging and challenging stealth experiences for players. Read more