The current era of the internet is undeniably challenging for artists, with AI constantly lurking to potentially steal their work. Lucas Pope, the creator of acclaimed games like Papers, Please and Return of the Obra Dinn, has taken a cautious approach by refraining from sharing his work too early.
In a recent podcast with industry veterans Rami Ismail and Mike Rose, Pope discussed his focus on production efficiency and the need to protect his creative process from potential AI exploitation. He expressed concern about discussing his projects openly due to the risk of them being copied or manipulated by AI.
This reluctance to share work freely is a sentiment shared by many in the creative industry. The fear of AI repurposing their content into soulless imitations is a real concern, even if current AI technology falls short of creating fully playable games.
Pope also reflected on the pressure of following up on the success of his previous games, questioning whether he should continue creating or end on a high note. Despite his reservations, he remains committed to his craft, focusing on storytelling, gameplay, and mechanics in his future projects.