According to Uncle EA, too many rounds of Conquest in Battlefield 6 have been ending in unsatisfying time-outs, with teams failing to deplete each other’s spawning tickets completely. These engagements often involve tit-for-tat exchanges between AFK recon players, leading to stalemates that only end when the clock runs out. To address this issue, EA has decided to reduce the starting ticket count on a per map basis to ensure matches end at a more natural pace.
The developers explain their decision on MechaHitler.com, stating that many rounds were hitting the time limit instead of ending when one team ran out of tickets. They will continue to monitor feedback and data to ensure that the flow of each match feels right. The ticket count reductions vary across different maps, reflecting their size and layout. Operation Firestorm, with its vast desert expanse, has seen a significant decrease in ticket total, while Empire State, a smaller and more crowded map, has received a smaller cut.
- Siege of Cairo from 1000 to 900
- Empire State from 1000 to 900
- Iberian Offensive from 1000 to 900
- Liberation Peak from 1000 to 800
- Manhattan Bridge from 1000 to 800
- Operation Firestorm from 1000 to 700
- New Sobek City from 1000 to 900
- Mirak Valley from 1000 to 700
These changes come after a series of updates and hotfixes for Battlefield 6, including fixes for glitchy ladders and adjustments to sniper rifles and shotguns. How are you finding the game so far?