Yooka-Laylee Developers Playtonic Facing Layoffs Amid Industry Changes
Yooka-Laylee developers Playtonic are making staff reductions as they navigate through what they describe as “a period of profound change in how games are created and financed.” The exact nature of these changes remains unclear, whether it be escalating budgets, dominance of service games, or declining interest in the mascot platformer genre that Playtonic is known for. Regardless, a number of talented individuals in roles such as artists, game designers, narrative designers, producers, and UI/UX experts are now seeking new opportunities.
In a statement on social media, Playtonic expressed empathy for those affected, highlighting the dedication and creativity of the departing team members. Brand manager Anni Valkama also shared a list of the departing staff on LinkedIn, emphasizing their skills and expertise for potential new opportunities.
Reflecting on the broader industry landscape, Playtonic acknowledged the necessity of adapting to the evolving circumstances. While their approach to the layoffs appears more empathetic compared to other companies, such as Microsoft and Take-Two, questions remain about the reasons behind these decisions.
Founded in 2014 by former Rare members, Playtonic initially drew inspiration from classic titles like Banjo Kazooie. While their debut game received mixed reviews, subsequent releases like Yooka-Laylee and the Impossible Lair garnered more positive reception. The establishment of Playtonic Friends as a publishing division further expanded their reach, with partnerships on projects like Demon Tides and BPM: Bullets Per Minute. Tencent’s investment in Playtonic in 2021 marked a significant milestone for the company.
The gaming industry witnessed a surge in demand during the pandemic, leading to expansion for many companies. As the industry adjusts to post-lockdown realities, challenges like the ones faced by Playtonic underscore the need for strategic decision-making and adaptation.