Earlier this month, I had the opportunity to preview Remedy's upcoming Control spin-off game FBC: Firebreak. In this game, players take on the role of weaponized office gremlins battling the extra-dimensional Hiss and other "paranatural" beings within the Oldest House. Unlike Remedy's previous titles like Alan Wake 2, Firebreak is a co-op first-person shooter. How has Remedy adapted to this new genre? Have they brought in experienced FPS developers? I spoke with game director Mike Kayatta and Remedy's communications director Thomas Puha to find out. 12160