Nintendo has a quirky new tradition. Before a game is released, they don't typically disclose the developers behind it. This is all part of Nintendo's strategy to focus on the gaming experiences rather than the individuals creating them. So, while it may be tempting to speculate that the same studio behind Super Mario Odyssey is also behind Donkey Kong's latest adventure, the truth remains unknown. However, the resemblance is striking. Playing Donkey Kong Bananza for half an hour at the world's first Nintendo Switch 2 hands-on event, I was pleasantly surprised by how reminiscent it was of Odyssey. While the core gameplay mechanic remains the same, the overall structure is akin to Mario's thrilling Switch escapade. To see this content please enable targeting cookies. Manage cookie settings This makes it a unique Nintendo game - pun unintended - as it's rare to see Nintendo adapt a successful formula from one franchise and apply it directly to another. However, in this case, a successful transplant has clearly occurred, and the outcome is quite impressive. What stands out in Donkey Kong Bananza is the shift towards large open zones filled with various objectives, rather than the traditional larger-scale goals of 3D platformers. These objectives come in different forms, including combat encounters, puzzles, and platforming challenges, some cleverly hidden. The familiar Moons from Odyssey have been replaced with shiny golden bananas, yet the essence of Odyssey is still present. The core gameplay mechanic has been revamped, with the absence of Cappy replaced by a focus on wanton destruction. For those familiar with the Xbox 360 era, this game could be likened to Red Faction Gorilla, showcasing impressive deforming technology that allows players to smash through nearly any part of the level. Dig up, dig down, pummel through mountains - the possibilities are vast. It certainly has a lot of character. | Image credit: Nintendo This destruction element fits well with Donkey Kong's character, as it's done in a lighthearted manner rather than out of anger. The gameplay is designed to be fun, with DK enjoying every moment of the chaos he creates. The demo of Bananza we played was intriguing, hinting at a deeper journey into a mine with multiple floors to explore. The destruction aspect is crucial on each floor, hence the inclusion of a detailed 3D map reminiscent of those from Metroid Prime games. This map allows players to navigate through the levels with precision, especially after causing significant destruction. Nintendo encouraged us to revisit the time-limited demo of Bananza, emphasizing its hidden depths. Similar to Odyssey, players can easily get lost in the vast stages, encountering challenges and mysteries along the way. The game offers a sense of exploration and discovery, keeping players engaged. Channeling his inner Chris Redfield, is it? | Image credit: Nintendo Despite the structural similarities to Odyssey, Bananza offers a fresh experience. With both Mario and DK games being flagship titles for the Switch 2 launch, the familiarity of the gameplay mechanics is balanced by the unique characteristics of each character. The game stays true to its roots while introducing new elements that differentiate it from its predecessors. One notable aspect that sets Bananza apart from Odyssey is the subtle influence of Rare's legacy. While the game is likely developed in Japan, the developers have incorporated elements reminiscent of Rare's classic DK games, blending them with Nintendo EPD's modern vision of 3D platformers. This fusion of styles adds a nostalgic yet refreshing touch to the game.