Steam is set to introduce a new feature that will allow users to filter game search results by accessibility options. According to Valve’s Steamworks update post, these filter options will be available later this year and will include checkboxes for features such as alternative color options, adjustable difficulty, menu narration, and subtitle options, among others.
When browsing through the store, users will be able to use the filter sidebar to “narrow by accessibility feature.” Some of the features that can be filtered include “adjustable text size,” “camera comfort,” and “mouse only option.” These accessibility features will also be displayed on individual game store pages.
Valve states that Steam users will be able to view accessibility features for a specific game on the right-hand side of the store page. This information will be listed alongside key details about the game, such as whether it is single-player or includes controller support. For example, Portal 2 is highlighted as having accessibility features like “custom volume controls” and “save anytime.”
Developers will need to self-report the accessibility options available in their games by filling out a questionnaire in the Steamworks backend. This step is crucial for helping players with accessibility needs find games that cater to their requirements.
Valve emphasizes the importance of developers accurately describing the accessibility support in their games to make it easier for players to identify them. The company is working to standardize these options as much as possible to streamline the process.
While Valve has outlined definitions for various accessibility options, some critics suggest aligning with the Accessible Game Initiative’s standards for a more consistent approach across different platforms. The challenge lies in accurately describing each game’s features within the broad categories provided by Valve.
It remains uncertain when the additional filter options will roll out on the Steam store, as Valve is waiting for developers to update their games accordingly. Moving forward, developers are encouraged to be more specific about the accessibility features present in their games to provide clearer information to users.