The RTS genre has seen numerous attempts at reboots recently, from nostalgic throwbacks like Age Of Mythology: Retold to innovative titles like Battle Aces. While many have tried, few have successfully captured the essence of classic RTS games. However, the announcement of Project Citadel from Last Keep, a studio founded by former developers from BonusXP and Ensemble, brings fresh hope to the genre. This new space-themed game pits players against an alien empire and combines squad mechanics reminiscent of Halo Wars with a roguelike format. The game aims to cater to shorter play sessions while still allowing for classic strategy tactics like booming and rushing.
If you’re unfamiliar with terms like “booming” and “rushing,” don’t worry – many players are in the same boat. “Booming” refers to focusing on building your economy at the start of an RTS match, while “rushing” involves launching an early offensive with inexpensive units. Project Citadel aims to incorporate these strategies into a procedurally generated, turn-based campaign where players navigate a galactic overmap filled with RTS encounters. The central element of construction is the mothership, which can create starbases and provide combat support.
One notable absence in Project Citadel is the concept of “turtling,” where players heavily fortify their defenses in anticipation of enemy attacks. Instead, the game keeps players on the offensive, constantly engaged in battles against the Voltari empire. The game’s developers, including ex-Microsoft and Battlefy exec Yohan Sengamalay and former Ensemble devs David Pottinger and Jason Sallenbach, have integrated roguelike elements to add a new layer of depth to the strategy genre. According to Sengamalay, this approach allows for quicker rewards and more experimentation while maintaining strategic choices and depth.
In terms of unit control, Project Citadel offers a mix of familiar strategy game mechanics with added combat movement and skill-shot abilities to enhance gameplay. Players command squadrons instead of individual units, a feature inspired by Halo Wars, making the game accessible on both controllers and mouse/keyboard setups. The game features a variety of ships, from agile missile-equipped vessels to sturdy behemoths, each with unique skill-shots like ramming through enemy formations.
Compared to other attempts to revive the RTS genre, Project Citadel sets itself apart by offering a fresh take rather than relying on remakes or spiritual successors. Despite being a small indie studio, Last Keep is determined to innovate and create a unique gaming experience. While some may be skeptical of blending roguelike elements with traditional RTS gameplay, the developers are confident in their vision for Project Citadel.
As an avid fan of classic RTS games, I am intrigued by the concept of “deconstructing” the genre and exploring new gameplay mechanics. While past attempts like Servo have fallen short of expectations, I remain hopeful that Project Citadel will succeed in delivering a refreshing and engaging RTS experience. For more information about the game, visit the Steam page. Stay tuned for updates on the release date.