There is no doubt about it: I am a raccoon, wandering somewhere in Norwich, on a mission to catch a train. The trains pass by regularly, moving so quickly that they are almost a blur. I try to hop on one and find myself catapulted like a soft little critter bullet, flying past the boundaries into a strange pink checkerboard oblivion. The quirky background music shifts between welcoming me to the Water Zone and telling me to scram. The Easter Island head on the platform grumbles at me, so I decide to toss it into the sea.
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And then, I see it: a button conveniently placed under a floating house nearby. I leap to press the button. An alarm blares, and a train reluctantly stops at the platform, emitting a warm yellow glow from its sliding doors. I hop on the train and find myself at another station, where trains continuously explode upon touching the “train closed” signs, and there is a zig-zag tree bursting with vibrant colors.
The sky above is a kaleidoscope of Windows 95 sunbursts. I stroll along one of the railway lines for a closer look. My task is to collect random objects for my dumpster dwelling, but that seems trivial. After all, the world itself is like one big dumpster.
Funi Raccoon, created by Crayon and Kit of the Crayon Eating Company, is described as a “3D platformer collectathon” and “a series of whimsical, interconnected worlds”. It is a game that revels in its own absurdity, where things happen simply because they can. A delightful array of quirky adventures. If you enjoyed 10 Beautiful Postcards, then Funi Raccoon might just be up your alley. It was released recently, but a demo is still available on Steam.
Explore further beneath the surface of Norwich – I have a hunch there might be a hidden area underwater that you can reach from that button. If the slippery 3D controls leave you feeling disheveled, perhaps Rubato would be more your speed. It exudes a similar charm but confines its antics to two dimensions.