Capcom Has “No Plans” for a VR Mode in ‘Resident Evil Requiem’

Unfortunately, fans of the Resident Evil series may be disappointed to hear that there are currently no plans for a VR adaptation of the upcoming game, Resident Evil Requiem. According to a Q&A with the game’s producer Masato Kumazawa, the game will not be releasing on VR platforms like previous entries in the franchise.

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Kumazawa mentioned, “At this time, there are no plans to bring any parts of Resident Evil Requiem to VR platforms. However, the game will offer a first-person perspective for players to feel fully immersed in the experience. More details about Leon’s gameplay will be revealed in the future.”

Resident Evil Requiem is set to launch on February 26th, 2026, across PlayStation 5, Nintendo Switch 2, Xbox Series X and Series S, as well as Windows PCs.

My Thoughts

Looking at Capcom’s recent VR modes for Resident Evil games, it appears that there has been a shift in focus. The gradual release of VR modes for PlayStation 5 titles indicates a decrease in VR player numbers from the original PSVR to PSVR 2:

  • Resident Evil 7: Biohazard (2017): Initially released with a VR mode on PSVR, attracting 1.25 million VR players but not ported to PSVR 2.
  • Resident Evil Village (2021): Introduced a VR mode for PSVR 2 nearly two years after launch, with player numbers undisclosed.
  • Resident Evil 4 Remake (2023): Added a VR mode for PSVR 2 eight months post-launch, with 244,000 confirmed VR players so far.

While it’s unclear if Sony supported Capcom in creating these VR modes, it’s evident that Capcom’s investment in PSVR 2 has been less significant compared to the original PSVR era.

Photo by Road to VR

This shift may be attributed to Sony’s limited content support for PSVR 2 post-launch. With only a few exclusive titles like Horizon Call of the Mountain (2023), Firewall Ultra (2023), and Gran Turismo 7 featuring VR modes, the future of PSVR 2 remains uncertain.

Despite offering popular games and price reductions, Sony’s detachment of PSVR 2 from the PS5 ecosystem suggests a lack of interest in promoting the platform. The availability of a wired adapter for SteamVR games further indicates Sony’s diminishing involvement with PSVR 2.

In conclusion, it seems unlikely that Sony will actively push for PSVR 2 promotion, especially considering the lack of support from key partners like Capcom. The fate of PSVR 2 remains uncertain in the ever-evolving landscape of virtual reality gaming.

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