Battlefield 6’s Conquest matches are getting shorter in first balance tweaks

Balance Changes and Bug Fixes in Battlefield 6

Following the successful launch of Battlefield 6, the multiplayer team at DICE is already making adjustments to the game’s balance and addressing early bugs. Update 1.0.16 has been released, focusing on backend stability to prepare for the upcoming Season 1 update.

A hotfix has been implemented to address inconsistent bullet damage registration. Additionally, a significant change has been made to Conquest mode, reducing the starting ticket count on various maps to ensure matches end at a more natural pace.

The adjusted ticket counts on Conquest maps are as follows:

  • Siege of Cairo: 1000 to 900
  • Empire State: 1000 to 900
  • Iberian Offensive: 1000 to 900
  • Liberation Peak: 1000 to 800
  • Manhattan Bridge: 1000 to 800
  • Operation Firestorm: 1000 to 700
  • New Sobek City: 1000 to 900
  • Mirak Valley: 1000 to 700

These changes have sparked some controversy among fans, especially on Reddit, with many calling for a reversal of the ticket count reduction. Some players are expressing a desire for a slower pace of gameplay reminiscent of older titles and larger maps that focus less on infantry and city warfare.

With millions of copies sold and a growing player base, DICE has access to extensive data to inform their decisions. The community’s feedback will likely influence future adjustments to ensure an engaging gameplay experience.

Ultimately, the decision to revert or maintain these changes will depend on player behavior and enjoyment. As the franchise evolves, striking a balance between match length and player satisfaction will be crucial for Battlefield 6’s continued success.

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