Battlefield 6 beta’s rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness

Battlefield 6 beta's rush mode gets a balancing tweak with EA monitoring the situation, amid player complaints about battle bigness

Update: EA has implemented some balancing changes in response to feedback on the Battlefield 6 beta’s rush and breakthrough modes. In breakthrough, it now requires fewer players on an objective to speed up capture, while defender respawn timers in both modes have been fixed at 12 seconds. These adjustments aim to improve gameplay experience.

Original article:

Following player feedback, EA has made adjustments to the rush mode in the Battlefield 6 open beta and continues to monitor the situation for further balancing changes. Some players have expressed concerns about the size of battles and map scale in the revamped rush mode, leading to discussions about the overall gameplay experience.

One significant change made to rush is the reduction of the MCOM timer from 45 to 30 seconds to enhance the balance between attacking and defending players. EA states that they are prepared to make additional adjustments as needed to address player concerns.

For those unfamiliar with rush mode, M-COMs are military communication stations that serve as objectives, with players tasked with either destroying them or preventing the opposing team from doing so. The timer determines the detonation time for planted bombs on these stations.

While the recent changes aim to address some concerns, issues like the 12 vs 12 squad size limit and smaller maps continue to be points of contention among players. Developers reassure that larger maps exist and adjustments can be made to accommodate different playstyles.

As this is a beta version, there is room for further adjustments based on feedback. EA will consider player input to ensure a positive gaming experience for all participants.

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