Wooster Games, the team behind the popular VR game Animal Company, recently announced that the game has reached over one million monthly active users, solidifying its position as a rising star in the social VR world. In just a year, Animal Company has become the fifth highest-grossing game on the Quest platform.
Launched in early access on Quest last July, Animal Company combines the arm-powered locomotion of Gorilla Tag with the game loop of Lethal Company, creating a unique blend of horror, mystery, and social interaction that has captivated players.
The game has been a consistent contender for the top spot on Quest’s highest-earning game chart, competing against popular titles like Yeeps 2.0, Beat Saber, and Gorilla Tag.
In a recent interview, Wooster Games revealed that monetization was introduced three months after launch, once strong engagement metrics were established.
With 100 minutes of average daily playtime, 45% 28-day retention, and 1 billion TikTok views, Animal Company has built a dedicated user base that continues to propel its success.
The game has seen a remarkable “9x paying user growth in 6 months,” making it one of the top-grossing titles on Quest.
During its peak period from Christmas to March 2025, Animal Company saw a significant increase in daily active users on Quest, reaching 500,000 DAU.
For a detailed look at the game’s journey from inception to present day, be sure to check out the full interview and accompanying video.