Recent reports have revealed that Larian Studios is utilizing generative AI in the development of their upcoming RPG, Divinity. This technology is being used for generating ideas, creating placeholder text, developing concept art, and producing materials for presentations. Despite this, CEO Swen Vincke has assured that Divinity will not directly feature any AI-generated content, stating that “everything is human actors; we’re writing everything ourselves.”
The use of generative AI in game development has sparked controversy online, especially among fans of Larian Studios and other game developers. Critics argue that using AI for concept art or writing could potentially replace human creativity and skill in the development process.
Former Larian Studios employee, Selena Tobin, expressed her disappointment in the use of AI in the development process, urging the studio to reconsider and show respect to their talented employees.
In response to the backlash, Swen Vincke has issued a statement emphasizing that Larian Studios is expanding its team of concept artists, writers, and storytellers, and that AI tools are meant to enhance creativity, not replace it. He clarified that the studio has no intention of releasing a game with AI components or downsizing their teams in favor of AI technology.
Generative AI technology remains a complex and contentious issue in the gaming industry, with different perspectives on its impact and use in game development. While some developers have created their own responsible AI tools for internal use, others are cautious about the potential implications of relying on AI in creative processes.
Despite the controversy surrounding AI in game development, Larian Studios continues to work on Divinity, a turn-based CRPG sequel to Divinity: Original Sin 2. While the use of generative AI remains a topic of discussion, the studio remains focused on delivering an exceptional gaming experience.