Dying Light: The Beast Patch 1.2 Released
Zombie hunter Kyle Crane returns in Dying Light: The Beast, the week’s biggest release. Parkour your way across an all-new open world while bashing in the heads of the undead in a variety of gruesome ways. Despite some launch instabilities, Techland has quickly addressed the issues with the release of patch 1.2. Here’s a breakdown of what the patch fixes:
Gameplay & Balancing
- Nighttime experience/chases
- Refined chase logic for smoother transitions
- Adjusted nighttime difficulty for greater intensity
World balance
- Improved in-game economy and resource distribution
AI, Enemies & Physics
- Enhanced reactions for volatiles and infected
- Added UV-reactive textures for volatiles
- Tweaks to special attack patterns
Ragdolls & Physics
- Overhauled ragdoll behavior for more realistic falls
- Polished hit reaction transitions
- Added atmospheric details for zombie behaviors
Stability & Bug Fixes
- Resolved over 500 minor environment-related issues
- Eliminated over 100 system-level bugs
- Addressed multiple crash scenarios
Graphics
- Adjusted lighting for improved readability
- Visual optimizations for better performance
New Mechanics
- Added instant escape mechanic for biter grabs
Techland has announced that more improvements will be made to the game over the weekend. Stay tuned for updates. Gamoc’s early impressions of Dying Light: The Beast are positive, praising its return to the classic tone of the original game. He describes it as tough and brutal during the day, and tense and terrifying at night.