Peak’s new Mesa update is just too damn deadly, cue three different types of tumbleweed nerf

Peak's new Mesa update is just too damn deadly, cue three different types of tumbleweed nerf

Surviving the Deadly Desert in Peak’s Latest Update

As we huddle in cover, a sense of impending doom looms. There it is – a tumbleweed, the most feared creature in the desert. We must remain silent, for it may roll towards us at any moment! Fortunately, a recent patch from Peak’s developers has given us a fighting chance against the dangers of the Mesa update.

If you haven’t yet encountered the latest update that introduced a new biome for co-op climbers, you’re in for a challenge unlike any other. The key to survival in this desert lies in avoiding heat exhaustion, dodging dynamite explosions, and not getting crushed by rolling shrubbery a la Indiana Jones.

However, even with these precautions, the threats prove more formidable than anticipated. In response to player feedback, Aggro Crab and Landfall, the co-publishers, acknowledge the difficulty of the Mesa biome in the patch notes. They address the imbalance and bugs that have made survival a near-impossible feat.

One significant change involves the tumbleweeds, which now inflict thorn damage instead of causing direct harm. Their ability to knock players around has been adjusted based on their size, leveling the playing field for climbers. It’s a bittersweet victory for these once-mighty tumbleweeds, now tamed by game developers.

Not just the tumbleweeds, other threats have also been reined in. Dynamite spawns less frequently and no longer penetrates walls to deal fatal blows. Scorpions are now less aggressive, moving slower and inflicting reduced poison damage based on proximity. Additionally, the scout cannon provides extended protection against fall damage, and the weight of a mysterious object has been mysteriously reduced.

To restore balance, Team Peak has fixed issues with tumbleweed spawning and kiln functionality. They’ve temporarily disabled the rising lava in the kiln to address synchronization problems among players in a party game.

With the coast seemingly clear, we cautiously venture out. But wait, is that… NOOOOOOOOOOOOOOOOOOOOOOOO…

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