What do players of Frostpunk refer to themselves as, frostpunks? It may seem too obvious, but let’s go with it anyway. Exciting news for frostpunks! A major Frostpunk 2 update has just been released, introducing significant additions and changes to the game. Let’s delve into them. First off, The Pit! No, it’s not just a random hole, but a large new map featuring a distinctive ‘proto-crater’ pit classified as mountain terrain.
The heating system has undergone a major revamp as well. Described as the “biggest systemic change since launch,” heat management is now localized to individual districts. Each district can have unique effects and consequences if they are not kept warm. Additionally, a new heatmap view allows you to monitor the temperature of each district.
Serenity mode from the previous game makes a return in this update, perfect for frostpunks seeking a less stressful experience. This mode offers milder weather, an abundance of resources, shorter whiteouts, and the elimination of the fervour system, resulting in minimal conflicts between factions and protests.
New in-game challenges await players, each introducing a unique quest and storyline. Multiple Tales can be combined in a single playthrough. Completing a Tale unlocks a unique Monument Hub to “decorate” your city, but beware: failure leads to a game over!
The strategy game has also received various tweaks to enhance gameplay, including a rebalanced prologue, improved tutorials, denser city visuals reflecting a higher population, and other adjustments. Modding tools have exited beta, offering features such as a search bar, enhanced loading times, and tutorials.
11 bit studios have provided detailed information on the minor changes in a Steam post for those interested in the specifics. They have also pledged to release more free major updates for Frostpunk 2, in addition to future DLC, while working on the newly announced Frostpunk 1886.